7 Baldur's Gate 3 Quests That Are Essential Before Moving To Act 2 (2024)

Summary

  • Keeping an Act 2 checklist ensures a rewarding and meaningful Act 1.
  • It is possible to miss highly important side or main quests before reaching a point of no return in Baldur's Gate 3.
  • Several quests continue in Act 2 and beyond, making certain quests more important than others.

Baldur's Gate 3 has no shortage of quests to find when exploring the world of Faerûn, but some that help create a more fulfilling playthrough can be easy to miss. The ability to progress into Act 2 without completing every quest, even those considered part of the main questline, doesn't make things any easier. While some quests are worth doing for the rewards, others enhance the roleplaying experience, which might be considered essential for a game based on Dungeons & Dragons 5e.

[Warning: This article contains spoilers for Baldur's Gate 3.]

The main quests in Baldur's Gate 3 have multiple options for completion, meaning that not every path will be explored in a single playthrough. Additionally, entering Act 2 means players will reach a point of no return, meaning that NPCs in Act 1 change locations, and most quests are no longer available to start or complete. Keeping track of an Act 2 checklist is a great way to facilitate a playthrough with a meaningful and rewarding Act 1, whether that's from item rewards or story content.

7 Investigate the Beach

7 Baldur's Gate 3 Quests That Are Essential Before Moving To Act 2 (1)

Perhaps one of the easiest quests to miss in Act 1, "Investigate the Beach," is picked up in the Sacred Pool section of the Emerald Grove. This quest unlocks access to an area called the Dragon's Lair, and that leads to more information about Mol, a tiefling child who appears multiple times when siding with the druids. Going through with the quests from Mol also results in receiving a Ring of Protection, which provides armor and a boost to saving throws.

6 Search the Cellar

The quest "Search the Cellar" takes place in Blighted Village in the building to the left of the Waypoint, leading to discovering the Ancient Tome in Baldur's Gate 3. The cellar is filled with potions and ingredients for Alchemy, which makes it useful to explore before heading into the Goblin Camp and Shattered Sanctum. Opening the Ancient Tome leads to a small side quest involving Necromancy and a lot of Phase Spiders, but it shows the depth that can be added to the game through reading books and scrolls scattered throughout the world.

5 Find The Githyanki Crèche

7 Baldur's Gate 3 Quests That Are Essential Before Moving To Act 2 (3)

Another quest for "Find a Cure," locating the githyanki crèche is suggested by Lae'zel after freeing her from the tieflings after the Nautiloid crash and recruiting her as a companion. Completing it reveals what Shadowheart's artifact is, how it's protecting the party, the situation of the Githyanki, as well as providing a glimpse into Lae'zel's past. But there are even more reasons to complete the Githyanki Crèche questline in Baldur's Gate 3.

A small amount of information about the Guardian is given depending on the choices made when confronting the Inquisitor. It's possible to lose Lae'zel as a companion, given how important this questline is to her as a character. But there's also a chance to earn the Awakened buff that turns illithid powers into Bonus Actions. As such, this questline is filled with risk and reward.

4 Save Mayrina

7 Baldur's Gate 3 Quests That Are Essential Before Moving To Act 2 (4)

This questline falls under the "Find a Cure" main quest since speaking with Auntie Ethel in Emerald Grove and explaining the Mindflayer Tadpole results in her offering to try curing it using supplies she has at her house. Like "Search the Cellar," there are plenty of useful items to gather from Auntie Ethel's house, followed by a lesson in Hags, mind-controlling masks, and a possible dabble in Necromancy. Every choice for this chain has both positive and negative effects, which makes it a great example of how unexpected consequences can be in Baldur's Gate 3.

3 Hunt The Devil

7 Baldur's Gate 3 Quests That Are Essential Before Moving To Act 2 (5)

"Hunt the Devil" is a Baldur's Gate 3 quest that reveals information about Wyll, and it provides the opportunity to recruit Karlach as a companion. Using the spell Speak with Dead adds another layer of intrigue to this quest, and it can help when deciding whether to side with Karlach or Anders because the information being given by the living doesn't match the information given by the dead.

To complicate matters, Karlach is the devil that Wyll is meant to kill as part of his pact with Mizora. For the best story experience, the "Save the Devil" option is highly recommended plus the rewards for killing her are lackluster at best anyway.

2 Embrace Your Potential

7 Baldur's Gate 3 Quests That Are Essential Before Moving To Act 2 (6)

"Embrace Your Potential" has characters accept and use the powers offered by the mind flayer Tadpole that has taken up residence in their skulls. This quest includes finding mind flayer parasites in Baldur's Gate 3 to consume for power upgrades, and this leads to contact with the Guardian created at the start of the campaign. There's the option to deny the potential that the Tadpoles bring, however, there isn't any reward for doing so, and the game's story is arguably more interesting when the decision to embrace the parasite is chosen.

1 Save The Refugees

7 Baldur's Gate 3 Quests That Are Essential Before Moving To Act 2 (7)

The biggest conflict of Act 1 revolves around the decision to save the refugees or side with the goblins to kill the druids and tieflings in an attack on Emerald Grove. Both options will allow for progression into Act 2 in Baldur's Gate 3, but choosing to save the refugees is essential in at least one playthrough to experience the fulfilling story that continues into the next act.

In addition, this is also what is considered to be the "good" option. It keeps multiple companions as part of the party, which makes for a richer game experience with more romance options and companion quests to complete moving forward compared to siding with the goblins.

Baldur's Gate 3 is full of possibilities, but it's easy to miss impactful content given how difficult it is knowing how small decisions may play out, potentially preventing some content from being explored. These are the essential quests for Act 1, filled with both story content for NPCs and useful items to keep the party strong. Both of these aspects will improve the experience of Acts 2 and 3. With so many options available to create different playthroughs in the first Act alone, it's easy to see how hundreds of hours can be put into Baldur's Gate 3.

Source: Larian Studios/YouTube

7 Baldur's Gate 3 Quests That Are Essential Before Moving To Act 2 (2024)

FAQs

What to do before proceeding to Act 2 BG3? ›

Before moving into the next Act, players should try and complete as many of Act One's quests as they can, so as to not miss out. One of the most important quests involves gathering all the party members available in Baldur's Gate 3's Act One area.

When should I start Act 2 BG3? ›

Act 2 is when you get to the Shadowlands. Yeah, 7 is right around the average level for hitting up Act 2 (i.e. entering the Shadowlands). If you did absolutely everything possible you might even be 8, but generally speaking 7 is right about where you should be.

What triggers Act 2 in BG3? ›

Act 2 starts proper when you enter the shadowcursed lands. However if you miss the mountain pass and monastery, or the underdark stuff you can go back to do them at any point including fast travelling and long resting with no issue. As I did this myself. And Halsin stayed with me in camp the entire time.

How do you progress to Act 2 in bg3? ›

Interact with The Mountain Pass, confirm that you want to move to the new map, and wait for the Act 2 map to load in. By following this route to Act 2, players will end up in the Rosymorn Monastery Trail on a path that leads to a pack of Ghouls and their masters.

When should I move to Act 2? ›

Act 2 is *after* both Mountain Pass and Underdark (do Underdark first). You should be at least Lvl 6 and maybe even Lvl 7 before going into Act 2.

Does Act 2 lock you out in BG3? ›

Act Two Point Of No Return

This one, on the other hand, is definitely a point of no return, and will lock you out of all Act One locations, including that of the Mountain Pass and Underdark once you progress past it.

Which act is longest in BG3? ›

Having completed the game myself Act 2 is by far the shortest. Act 1 is the longest followed by Act 3. But then that could change depending on what you choose to do in each. However, I did not find much to do in Act 2 even after attempting to find things to do.

What level should I be in Act 2 BG3? ›

The level we recommend you should be for Act 2 in BG3 depends on your difficulty setting. However, in general, you should be no lower than level five. We highly recommend reaching at least level six before you go to the blighted lands that are the main setting for Act 2.

How should act 2 start? ›

That first scene of your second act right up to the end should be your character's journey. This is true no matter what happens to them at the end. Whether it's good or bad, they've got to change over the course of your story. And the second act is when the wheels of that change are set in motion.

Can Astarion turn you? ›

Upon another long rest, the ascended Astarion will give the player-controlled character the opportunity to turn into a vampire spawn by drinking a drop of his blood. While this will grant them access to the basic Vampiric Bite ability, they'll be much weaker than Astarion.

Should I go to Act 2 through Underdark or mountain pass? ›

There are character-critical story quests on both routes, so the answer to “should you go the route of The Mountain Pass or The Underdark” is, simply: Do both. Just make sure you do each route before you get too far into the Moonrise Tower quest, as some players report a point of no return in the latter parts of act 2.

Can you finish the game in Act 2 BG3? ›

As the title says if you bring gale with you in the moonrise tower you could blow up absolute and finish the game right there.

Should you give an owlbear egg to Lady Esther? ›

It is not recommended to give Lady Esther any Egg in most campaigns. Agreeing or refusing to give her the Owlbear Egg or the Githyanki Egg in Baldur's Gate 3 will result in the following consequences: The death of the members of the Society of Brilliance if players give her an Owlbear or a Githyanki Egg.

Does mountain pass start Act 2? ›

Mountain Pass is still act 1 unless you're leaving from the Mountain Pass. Going into the Mountain Pass and doing the temple and Creche are still act 1 and should be done before going into Act 2.

Will you turn into a mind flayer in BG3? ›

At one point, you will be offered an Astral-Touched Tadpole, but taking it will turn you into a half-Mind Flayer. This is not an irreversible process, but in the lead-up to the game's finale, you will then be offered a Supreme Tadpole which completes the transformation.

What should you do before entering the Shadowfell BG3? ›

  1. 10 Free The Pixie In The Moonlantern. ...
  2. 9 Deal With The Thorm Family In Reithwhin Town. ...
  3. 8 Complete He Who Was' Quest. ...
  4. 7 Bring Infernal Iron To Dammon For Karlach. ...
  5. 6 Find Arabella's Parents. ...
  6. 5 Play With Oliver. ...
  7. 4 Help Halsin Rescue Thaniel. ...
  8. 3 Explore Moonrise Towers Freely.
Sep 26, 2023

Can I still do act 1 quests in act 2 BG3? ›

Additionally, entering Act 2 means players will reach a point of no return, meaning that NPCs in Act 1 change locations, and most quests are no longer available to start or complete.

What items should I get in Act 2 BG3? ›

The best Act 2 items in Baldur's Gate 3 are The Blood of Lathander, Killer's Sweetheart, and Darkfire Shortbow. These items are the most powerful for increasing damage, survivability, and mobility. Each gives you an edge on the battlefield, especially when playing on the highest difficulty.

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